If youre switching languages often, like me, this is rather annoying because it always takes some time to download more than one gigabyte of files. And, if possible, perform steps on cleaning the plugin, removing overriding areas. As per default Steam will delete all the localized files - like the voices - when you change the games language and download the new language files instead. If it is not Creation Kit issue, then this is a good advice to always check the overrides after creating the mod. ![]() If you say, that this is a Creation Kit issue, please let me know, so I can create a bug on the Bethesda forum. I have never modded myself, so I don't know, if such overrides are non-intentional and it is a Creation Kit issue. So if I want my language names back, I have to drag the master string into the mod's string. Why do they override localized names and descriptions? If you look into TES5Edit, you can see, for example that the "FULL - Name" fields has been overridden in comparison with Skyrim master file. For The Elder Scrolls Online on PC/Mac, you can switch languages for the game by clicking on the gear-shaped icon on the top-right of the ESO Launcher and. Because the most translators doesn't post their translations to the Nexus.īut there are many mods, that change, for example, textures or meshes and don't actually have to change the Skyrim names. And there are many of them, lost somewhere in Russian web. Yes, I should have been using translated versions of some mods. ![]() After all steps, following the guide, I have started Skyrim and noticed, that many names and descriptions are now in English. ![]() I'm using the Russian localization of Skyrim.
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